No Internet? No Problem for New Peer-to-Peer Social App Outpost…

Unless you’ve been completely off the grid for the past 12 months (actually that’s the perfect environment for Manet & Mesh’s Outpost app but we’ll get to that in a bit), you’d have noticed that there’s a cultural revolution afoot at both ends of the political spectrum. The U.S. electorate has made it known that they have lost patience with the establishment and its relationship with business. It’s not just here in the U.S. either. A similar sentiment exists in the United Kingdom and other European countries. Folks have had enough with the status quo, big business, big brother, big bills and, well, just big everything!

While much of the current discourse concerns the relationship between the political establishment and big business, the anti-establishment feeling runs much deeper in the broader population. Large consumer software companies like Apple, Google, Facebook etc. have not been spared. To protect their futures, and in order to remain relevant, they have made headline acquisitions of fast growing young companies that have apps popular with younger users. Millennials and Generation Zs have already left, will soon leave, or will never use the likes of iTunes, Facebook and Skype, in favor of new apps and services, many of which are yet to be created.

Five years ago Tech Crunch’s Sarah Perez penned a harbinger article “The New Social Network: Who’s Nearby, Not Who You Know,” concerning the emergence of a new kind of social network based on geographical proximity. Sadly, some of the pioneers in this area mentioned in the article, like Mingle and Igobubble, are no longer with us. However the point Sarah made that ‘It seems like each service could be a part of a bigger whole – a new proximity-based social network that puts location first, people and content second’, was an insightful prediction.

The experience of pioneers in this area, combined with the use of new technologies such as off-grid mobile mesh networking, more robust peer-to-peer connectivity protocols, including Bluetooth 5, and end user’s appetite for new tech experiences, provides a perfect platform for a new breed of social apps. Combine this emerging platform with growing end user aversion to the status quo and you have the perfect set of conditions in which a new type of social communications app will take off.

Bluetooth 5, which is due for release late 2016 will quadruple range, double speed and increase data broadcasting capacity by 800%. This will allow far greater peer-to-peer range and content sharing over Android and Apple peer-to-peer frameworks. Early peer-to-peer messaging apps “FireChat and  Jott” have certainly found niche markets but a peer-to-peer social app has yet to emerge.

Enter Manet & Mesh’s Outpost app.

In much the same way as Pokémon Go changed the rules of the game by using geo-based augmented reality content for its phenomenally successful game play, Manet & Mesh’s Outpost app represents a seismic shift in social apps: It doesn’t depend on an internet connection to connect users or to exchange data and information.

You can download the app in remote locations where no internet connection is available. It uses ad hoc mobile mesh networks made up of users’ devices and WiFi networking devices. The company is pioneering the development of what it calls ‘Data Beacons’ which add storage and connectivity to local mobile mesh network infrastructure. Outpost allows users to connect with others in their local  proximity to message, share data, based on common interests, and engage in social interactions.

While the company is at an early stage its founders are no strangers to start-up challenges. Oscar Jenkins is a native Australian who moved to the United Kingdom in in the early 1990s. He started and ran a series of pioneering award-winning internet and mobile companies. He moved to the U.S. in 2015 and has been waiting for the right opportunity and to meet a technical business partner for his next business.

“Manet & Mesh Tech is perfectly placed to take advantage of a seismic shift in how younger users and early adopters will interact and share data securely and directly rather than via Internet. This is by far the biggest opportunity I have seen in my 25 years at the forefront of tech and internet development”. Oscar Jenkins

Joe Chavez, Manet & Mesh Tech’s co-founder, recently met Jenkins in Reno for beer and a chat about an idea Jenkins had been mulling over since Burning Man 2015. At this first meeting they clicked and immediately realized they were completely aligned on a vision for off-grid apps and services. Aside from his day job as a principal software engineer, Chavez has designed and developed mobile mesh systems for communications, gaming and IoT verticals. He is deeply involved in Space Apps Reno, a hackathon organized by NASA, and through his work on beacon technology holds a patent concerning beacons that contain relative directional vectors that point to location or objects of interest.

Jenkins and Chavez have bootstrapped their company to date and are now searching for investors on AngelList and Gust, from whom they are looking to raise $1m in seed funding to take business to the next stage and beyond. The pair’s unique blend of experience and creativity is a solid foundation for a tech start-up and their passion to realize their imagined future is extremely contagious. Manet & Mesh Technologies certainly is a  young tech company to watch.

AngelList: Manet & Mesh Technologies Inc.

Gust: Manet & Mesh Technologies Inc.


Oscar Jenkins LinkedIn

Joe Chavez LinkedIn


Fragile by design? Three Apple charges…That’ll be $122.82!


Three Apple Charges in 2 years…That’ll be $122.82. Three Samsung micro USB charges, on the other hand, will set you back a paltry $9.97.

I never realized how cheap a micro USB charger was because they never break! Apple charges on the other hand, brand and generic, are the feeble weaklings of the consumer electronics world. Is this by design?

Through recent history electronics manufacturers have sold products with built-in obsolescence and introduce new formats forcing consumers to retool regularly. Recent examples include the evolution of music, from records to tapes, CDs and downloads, each format requiring users to buy the music they already own again with the promise of better quality.

Gadget makers, including Apple, also sell electronics with batteries that cannot easily be replaced, forcing users to either upgrade or pay for expensive repairs. Apple has also regularly changed the design of its power supplies and other accessories with new models, forcing consumers to buy new versions.

So what about built-in fragility? If Apple products were similarly priced to other consumer electronics brands and had similar rates of failure then there is no there, there. However, can we simply chalk up the stark contrast in failure rates with some Apple products to coincidence? Especially when you also take into account the profitability of those products that have to be replaced regularly.